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Credits are how you pay for what you generate in Agent Opus. This guide covers what you get, what things cost, how to get more, and what happens when something goes wrong.

1. What are credits

Credits are the single currency used to create videos and access features in Agent Opus. Instead of tracking a separate price for every feature, you spend credits on what you generate.

2. What your plan includes

Paid plans grant credits every month. The Free plan works differently: it gives you a one-time allowance rather than a monthly one. On Free, the 60 welcome credits and the onboarding credits are not replaced once they are spent. To keep generating, upgrade to Pro or Max, or buy credits. Top-up credits are rolling out to Pro and Max. If you do not see a Buy credits option yet, it is on the way.
You can check your balance and usage history at any time from the subscription page.

3. When credits expire

It depends on the type of credit.
  • Monthly plan credits, on Pro and Max, expire after 60 days, so they roll over for one additional month.
  • Yearly plan credits are billed annually, but they arrive monthly at the same rate as the monthly plan. The yearly figure shown on the plan card, for example 3,600 credits a year on Pro, is the sum of those monthly grants, not a single balance released up front. Unused credits roll over for 2 months.
  • Top-up credits are valid for 12 months from the day you buy them.
  • Bonus and promotional credits may carry their own terms, stated when you receive them.
If you cancel your subscription, remaining credits keep their original expiry date, even if that falls after your billing cycle ends. Top-up credits behave differently: they are locked while you are unsubscribed and restored when you resubscribe, and their 12-month clock keeps running throughout.

4. Where your credits can be used

Paid plan credits and top-up credits work in both Agent Opus and OpusClip. One balance, either product. Free credits stay with the product that issued them. Welcome credits, onboarding credits, and bonus or promotional credits can only be spent where you earned them.

5. What generation costs

Cost is the finished length of your video multiplied by the credits-per-second rate of the quality level you choose. Nothing else changes the price, so a longer video or a higher level costs proportionally more. For a one-minute video that works out as: For a full comparison of what each level includes, see the quality levels page. You always see the estimate before any credits are deducted. On Standard and Standard+ it appears on the review bar beside Quality; on Premium and Ultra it appears on the Confirm button itself. Changing the quality level updates the estimate straight away.

Motion Graphics

Motion Graphics is priced separately, at 3 or 10 credits per second depending on the video model chosen.

Editing a finished video

Each edit is charged separately from the original generation, and each one is quoted before you approve it. Cost depends on the work required. In the Standard and Standard+ editor, the model, the range you select and the affected keyframes and transitions all change the price. Previews and retries can also cost credits, so each new attempt may be charged.

6. Getting more credits

  • Upgrade your plan. A higher tier gives you more monthly credits.
  • Buy credit packs at any time through the subscription page.
  • Buy top-up credits. On Pro or Max, buy 100 to 10,000 credits as a one-off, with no plan change and no renewal.
  • Claim free credits through free credit links when they are available.
  • Complete onboarding steps. New Free and Trial accounts can earn up to 85 credits from one-time setup steps, plus a 50 credit bonus when you upgrade to Pro. Claim within 7 days of signing up. See Onboarding & Referral Rewards.
  • Refer a friend. You and your friend each get 60 credits when they sign up through your link and make their first video, and 50 or 100 more if they upgrade to Pro or Max.

7. Failed generations and cancellations

When you confirm a project, the required credits are temporarily frozen. If the generation fails, they are returned to your balance automatically and you do not need to do anything. Discarding a project before you confirm it costs nothing, because credits are only charged once generation starts. Once generation is under way it runs to completion and cannot be cancelled.

8. Refunds

An AI-generated video will not always match what you pictured, and credits spent on a successfully completed generation are generally not refundable. Refunds may be considered where a project is affected by a technical problem, such as:
  • The project fails to generate or load. This is handled automatically.
  • The project stays stuck processing for more than 3 hours.

9. Legacy video quotas

All legacy video quotas have been converted into credits, at a rate of one video quota, meaning a one-minute video, to 100 credits.

10. Getting help

Contact support for anything to do with your credits or billing, and include your project link or ID and the relevant credit-history entry. You can also share feedback through the in-app survey.